
Aliens Versus Predator 2 - Primal Hunt (2002), Sierra Entertainment.The Matrix Online (2005), SEGA of America, Warner Bros.Shadowrun (2007), Microsoft Game Studios."Build-a-lot" (PC, Mac, Nintendo DS, iPhone, Mobile) 2007 - Lead Artist/Level Designer/Game Designer."Build-a-lot 2: Town of the Year" (PC, Mac, iPhone, iPad) 2008 - Lead Artist/Level Designer/Game Designer."Build-a-lot 3: Passport to Europe" (PC, Mac, iPhone, iPad, Android) 2008 - Lead Artist/Level Designer/Game Designer."Build-a-lot 4: Power Source" (PC, Mac, iPhone, iPad, Android) 2009 - Lead Artist/Level Designer/Game Designer."Build-a-lot: The Elizabethan Era" (PC, Mac) 2010 - Lead Artist/Level Designer."Shop it Up!" (PC) 2011 - Lead Artist/Level Designer/Game Designer."Build-a-lot: On Vacation" (PC) 2011 - Lead Artist/Level Designer/Game Designer."Build-a-lot: Fairy Tales" (PC) 2012 - Lead Artist/Level Designer/Game Designer."Galactic Express" (PC) 2012 - Lead Artist/Game Designer."Trivia Machine Reloaded/Trivia Machine HD" (PC, iPad) 2013 - Artist."Build-a-lot: Mysteries" (PC) 2013 - Lead Artist/Level Designer/Game Designer."Zombie Virus Survival" (iPhone, iPad) 2014 - Lead Artist/Game Designer."Build-a-lot: Mysteries 2" (PC) 2014 - Lead Artist/Level Designer/Game Designer."Build-a-lot World" (PC) 2014 - Lead Game Designer/Lead Artist/Level Designer.Kevin either built or scanned nearly every sprite in the game and hand-drew and animated everything else."- Nick Newhard, 2014 Video Games So we went old-school and put together a green-screen rig. "Kevin was a traditional artist and sculptor, with no 3D experience and we had no access to 3D tools. He was educated at Washington State University. He then worked for FASA on the game Shadowrun, before from May 2007 to July 2014 rejoining fellow ex-Monolith staff member Brian Goble at HipSoft, most notably contributing to their popular Build-A-Lot series.
ROCKY MOUNTAIN TROPHY HUNTER 3 RELOADED PRO
In 1999 he was also the art lead on TNN Outdoors Pro Hunter 2 and Rocky Mountain Trophy Hunter 2.


2: Project Origin, while before Blood II he worked on Claw, Get Medieval and Shogo: MAD. He worked at Monolith Productions until April 2006, working on Sanity: Aiken's Artifact, The Operative: No One Lives Forever, Alien versus Predator 2, The Matrix Online and pre-production stage of F.E.A.R. He started work at Q Studios in June 1994, before merging with Monolith in July 1996. His wife Francine Kilstrom is listed in the special thanks section of the Blood credits. He also created a good deal of the 3D and 2D art for Blood II and is credited for helping with the " phone gags and childishness". He also worked on the Blood website and did some level design, and was the art manager for the cutscenes (he also made the game's concept art). Kevin Kilstrom was the head artist and character modeller for Blood and its Plasma Pak expansion and was the head artist for Blood II: The Chosen and its The Nightmare Levels expansion. Continued abuse of our services will cause your IP address to be blocked indefinitely.Kevin Kilstrom with his wife Francine Kilstrom

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